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Game notes from 3/31/18

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Sadly we only had two game players (both adults) show up this week. We tried a new game called Netrunner (see description below). Netrunner: A two player game that has one person taking on the role of a system hacker trying to break into steal corporate agendas while the other person is playing the corporation that sets traps, defends it's assets and tries to implement it's agendas to win the game. Type of game: Card game with deck building elements Difficulty: Medium (lots of symbols and vocabulary to learn and many options) Time: About 45 min per game

Game Report 3/24/18

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Number of players present: 4 ( 3 adults, 1 child under 14) all were returning gamers no new gamers Carcassonne : Three of our players were new to Carcassonne. It was interesting to see that two players decided to team up to try to build a huge castle. That was a nice strategy, but one of the people stabbed the other in the back and ended up getting to claim that huge castle all to herself and that propelled her to an easy victory. This is a tile placement game in which players lay down tiles that make an imaginary land full of roads and castles. As tiles are placed, workers are assigned to become castle builders, road builders, monks building monasteries or farmers. As castles, roads and monasteries become complete, players score points based on the size or length of the structure. The real fun comes in when others can disrupt your building plans! Type of game: Tile placement. Worker placement Time to play: 30 minutes to 45 minutes Difficulty: Easy - no text Castle Panic :

Welcome to the Milbridge Tabletop Gamers

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Collection of typical American games When people think of games in the United States, a few thoughts come to mind. Memories of playing games like Monopoly, Skip-Bo, Cribbage and many others are often shared. These American standard games have not changed much in decades and many love the time they have spent playing these games with friends or family. McDonalds Monopoly game People also tend to think of games as activities that mostly belong in childhood. Adults do not tend to make time for games in their every day life. Interestingly, big business is aware of this deficit of game play and even has started making games out of their sales and marketing. For example, companies run seasonal games in which you get game pieces every time you buy a product and if you use those game pieces to fill in some board (like BINGO or Monopoly for example), you could win prizes or free merchandizing. The introduction of gaming into marketing has been such a huge success in part because a